Feature 'Channel energy (1d6)' added to 'Shadrick Orcface'.
'CULTxschadenfreude' disconnected
'CULTxschadenfreude' connected
Channel energy - positive (1d6)
Shadrick Orcface: [d6 = 2]
Shadrick Orcface: [d6 = 2]
Shadrick Orcface: [d6 = 6]
Kelos the Wayfarer: Much better. Thanks, Shadrick
Shadrick Orcface: Oh Gorum, let your warriors fight another day.
Shadrick Orcface: [d6 = 5]
Matthias: Magic Missile
Matthias: Magic Missile
Kelos the Wayfarer [Common]: We should investigate the area and make sure there are no more ambushers lurking nearby. I don't want a repeat of what happened on the boat. This time we need to be ready.
[understood by: Matthias, Jubal Corbin, Shadrick Orcface, Kelos the Wayfarer]
Kelos the Wayfarer gets up off the ground and dusts himself off.
Shadrick Orcface: Agreed. We could explore the farmland south of us before heading to the middle of the settlement.
Jubal Corbin: Certainly you don't want to come within an inch of death again.
Kelos the Wayfarer walks to the tent flap and carefully peers out.
Matthias [Common]: I'll follow the orc.
[understood by: Matthias, Jubal Corbin, Shadrick Orcface, Kelos the Wayfarer]
Kelos the Wayfarer [Common]: Please don't remind me, Jubal. It's embarrasing enough as it is.
[understood by: Matthias, Jubal Corbin, Shadrick Orcface, Kelos the Wayfarer]
Jubal Corbin: I stand up and walk behind Kelos.
Kelos the Wayfarer: I walk outside the tent and make my way carefully to the wooden wall.
Jubal Corbin: I want to see if the other tents have more loot.
Shadrick Orcface: I walk outside our tent.
Kelos the Wayfarer: I make my way to the corner of the house and look farther out into the center of the hamlet.
Shadrick Orcface: I peer inside the tents to my left and right.
Matthias: I search the tents.

Oddly enough, many of the tents still have common mundane personal items in their folds, such as clothing, mementos, cooking pots, and waterskins. Some of these items are ruined, but much of the mundane gear can be cleaned or repaired.
After a quick search, Matthias finds three more potions similar in appearance to the one Jubal found earlier in your tent.

Session started at 2021-09-25 / 20:32

Pathfinder (1E) ruleset (v2021-06-22) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Dungeons and Dragons (3.5E) ruleset (v2021-06-01) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Core RPG ruleset (v2021-07-06) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Theme: Pathfinder - Official\rCopyright 2017 Paizo Inc.\rCopyright 2017 SmiteWorks USA, LLC.
'CULTxBeakman' connected
'CULTxdanjiro' connected
'CULTxschadenfreude' connected
'CULTxJameson' connected
After a quick search, Matthias finds three more potions similar in appearance to the one Jubal found earlier in your tent.
He also finds an attractive shirt made of light, gossamer-thin fabric embroidered with arrangements of winged feet.
Kelos the Wayfarer: The coast seems clear, so I turn and head back towards the tents to see what my companions have discovered.
Jubal Corbin: Did you find anything?
Kelos the Wayfarer: What've we found so far?
Matthias [Common]: I found 3 potions and this shirt. What do you make of it?
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Jubal Corbin: It looks like the same potion I found earlier.
Kelos the Wayfarer: Did you taste it?
Jubal Corbin: I'll do that now.
Jubal Corbin: I taste a small portion of the potion in my inventory.
Matthias [Common]: I'll try that too.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Matthias: I taste one of the potions in my inventory
Kelos the Wayfarer: We're gonna need all the supplies we can get ahold of if we're really out here by ourselves. Is this all we've found so far?
Jubal Corbin: [SKILL] Perception [d20+2 = 4]
Matthias: [SKILL] Perception [d20 = 14]
Jubal and Matthias taste two potions, but can't seem to place the taste.
Kelos the Wayfarer: Here, let me try.
Kelos the Wayfarer: [SKILL] Perception [d20+7 = 13]
Kelos the Wayfarer: I'm getting nothing.
Kelos the Wayfarer: Hand me another.
Shadrick Orcface: If there's one that hasn't been tasted, I'll try it.
Matthias: I hand a potion to Kelos.
Kelos the Wayfarer: I take a small sip.
Kelos the Wayfarer: [SKILL] Perception [d20+7 = 16]
GM: Kelos takes a small sip from this other potion and remembers the taste. It's a potion of Cure Light Wounds!
Kelos the Wayfarer: These are healing potions. I'm sure of it.
Jubal Corbin: Let's each take one then.
Kelos the Wayfarer: There are four. We should each keep one on hand.
Kelos the Wayfarer: I place the potion in my belt pouch for easier access.
[Jubal Corbin] -> [Matthias] : Potion found in tent
[Matthias] -> [Jubal Corbin] : Potion found in tent
Kelos the Wayfarer: Did we search all the tents?
Shadrick Orcface: Yes, we did.
Kelos the Wayfarer: The only other thing of interest is this shirt then?
One of the tents must have had a small animal nesting in it for a time as it reeks of musk.
Kelos the Wayfarer: Do you know what this could be, Matthias?
Although only two of the tents are still standing, the rest of them seem salvageable.
Seven canvas pavilion tents were set up here, all of which are large enough to shelter two to three people each. All but two tents have collapsed due to wind, rain, and lack of maintenance. The two that remain standing lean haphazardly and do not appear to have been entered for a long time. Grass has begun to grow around them.
Jubal Corbin: Let me take a look at that shirt. I might know something about it.
Matthias: I hand the shirt to Jubal.
Jubal Corbin: [SKILL] Knowledge (Arcana) [d20+4 = 14]
Jubal checks the shirt out but it doesn't seem familiar in any way.
Kelos the Wayfarer: It seems to be of good quality. Let me try it on.
Kelos the Wayfarer: I try on the shirt.
Kelos puts the shirt on under his studded leather armor. It feels cool and comfortable.
Kelos the Wayfarer: Hmmm... I don't feel any different.
Jubal Corbin: You sure look a lot different.
Jubal Corbin: Time to move on?
Kelos the Wayfarer: Looks like we're seen everything there is to see out here. We should investigate the town and see if we can figure out what happened to the inhabitants.
Shadrick Orcface: Let's head south, to the farms.
Kelos the Wayfarer: That works for me. We can check the perimeter of the town proper before we move in.
Kelos the Wayfarer: I start walking south towards the fields. I sling the longbow off my back and ready it as I go, just in case.
Jubal Corbin: Let's go!
Kelos the Wayfarer: I keep an eye out along both of the worn dirt paths in case I detect any movement.
Kelos the Wayfarer: I make my way towards one of the fields and take a closer look.
Kelos the Wayfarer: Let's investigate these fields and see if we can find any clues.
Other than simple neglect, this vegetable patch appears undisturbed.

Matthias [Common]: Let's search the lone building over here.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Kelos the Wayfarer: I'm going to investigate this patch. Someone go check out that lone house to the south.
Kelos the Wayfarer: I start looking through the patch.
-> Kelos the Wayfarer: You notice small animal skeletons and a partially buried skull of a monkey goblin.

Razor-sharp leaves dripping in blood span the length of this cornstalk, while a snakelike root digs into the soft ground.
Kelos the Wayfarer: Prepare yourselves, men!
'CULTxschadenfreude' disconnected
'CULTxschadenfreude' connected
Blood Maize: [ATTACK (M)] Slams [d20+3 = 20]
Blood Maize: [ATTACK (M)] Slams [d20+3 = 10]
Attack [10] -> [at Kelos the Wayfarer] [MISS]
[TURN] Blood Maize
[TURN] Matthias
[TURN] Shadrick Orcface
[TURN] Kelos the Wayfarer
Kelos the Wayfarer: I slash at the foul creature with my longsword.
[ERROR] Unable to target token not linked to combat tracker entry.
[ERROR] Unable to target token not linked to combat tracker entry.
Kelos the Wayfarer: [ATTACK (M)] Longsword [CRIT 19] [d20+3 = 21]
Attack [21] -> [at Unidentified Creature] [HIT]
Kelos the Wayfarer: [DAMAGE (M)] Longsword [TYPE: slashing (1d8+2=10)] [d8+2 = 10]
Damage [10] -> [to Unidentified Creature] [STATUS: Heavy]
[TURN] Jubal Corbin
Kelos the Wayfarer: There may be more! Keep alert!
[ROUND 2]
[TURN] Unidentified Creature
Unidentified Creature: [ATTACK (M)] Slams [FULL] [d20+3 = 19]
Attack [19] -> [at Kelos the Wayfarer] [HIT]
Unidentified Creature: [ATTACK #3 (M)] Slams [FULL] [d20+3 = 11]
Attack [11] -> [at Kelos the Wayfarer] [MISS]
Unidentified Creature: [ATTACK #2 (M)] Slams [FULL] [d20+3 = 20]
Attack [20] -> [at Kelos the Wayfarer] [HIT]
Unidentified Creature: [DAMAGE (M)] Slams [TYPE: bludgeoning (1d4+1=4)] [d4+1 = 4]
Damage [4] -> [to Kelos the Wayfarer] [STATUS: Wounded]
Unidentified Creature: [DAMAGE (M)] Slams [TYPE: bludgeoning (1d4+1=3)] [d4+1 = 3]
Damage [3] -> [to Kelos the Wayfarer] [STATUS: Heavy]
GM: [d6 = 4]
Kelos the Wayfarer: Shit! I'm bleeding!
[TURN] Matthias
Matthias: Magic Missile - 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Matthias: +1 [d4+1 = 2]
[TURN] Shadrick Orcface
Channel energy - positive (1d6) 1/5
Shadrick Orcface: [d6 = 6]
[TURN] Kelos the Wayfarer
Kelos the Wayfarer: I continue hacking at the creature.
Kelos the Wayfarer: Die! Dammit, Die!
Kelos the Wayfarer: [ATTACK (M)] Longsword [CRIT 19] [d20+3 = 13]
Attack [13] -> [at Unidentified Creature] [HIT]
Kelos the Wayfarer: [DAMAGE (M)] Longsword [TYPE: slashing (1d8+2=5)] [d8+2 = 5]
Damage [5] -> [to Unidentified Creature]
[TURN] Jubal Corbin
Jubal Corbin: [ATTACK (R)] Shortbow [+1] [d20+4 = 7]
Attack [7] -> [at Unidentified Creature] [MISS]
Jubal Corbin: Damn!
[ROUND 3]
[TURN] Unidentified Creature

Session started at 2021-09-25 / 22:00

Pathfinder (1E) ruleset (v2021-06-22) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Dungeons and Dragons (3.5E) ruleset (v2021-06-01) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Core RPG ruleset (v2021-07-06) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Theme: Pathfinder - Official\rCopyright 2017 Paizo Inc.\rCopyright 2017 SmiteWorks USA, LLC.
'CULTxBeakman' connected
'CULTxdanjiro' connected
'CULTxschadenfreude' connected
'CULTxJameson' connected
[ROUND 3]
[TURN] Unidentified Creature
The creature releases a 20-foot-high cloud of fine pollen in a 20-foot radius around it.
Kelos the Wayfarer: [SAVE] Fortitude [MOD:CHA] [d20+2 = 13]
Matthias: [SAVE] Fortitude [MOD:CHA] [d20+1 = 16]
Kelos and Matthias are surrounded by the pollen cloud by they manage to keep their eyes open and remain unaffected.
Tobias: [SAVE] Fortitude [-2] [d20 = 18]
[TURN] Matthias
Matthias: Magic Missile
Matthias: Magic Missile
Matthias: +1 [d4+1 = 4]
This monstrous plant had assumed the shape of the surrounding vegetables to await birds, rodents, and other warm-blooded prey.
Kelos the Wayfarer: What in the Nine Hells was that thing?
Kelos the Wayfarer: I think it's pretty clear at this point that we're not alone out here. From now on we stick together. No exceptions.
Shadrick Orcface: We need to tread more carefully and stick together.
Jubal Corbin: I don't know, but it almost had you for lunch.
Matthias: Whatever it was, it's dead. Best to stick together.
Kelos the Wayfarer: Let's look in this house here and see if we can figure out what's going on in this accursed place.
Jubal Corbin: Yes, let's be more careful.
Jubal Corbin: Agreed.
Shadrick Orcface: I'll take point. Let's go to the house.
Kelos the Wayfarer: I start making my way towards the nearest house, waiting for the others to follow.
Matthias: Let's search the creature first.
Kelos the Wayfarer: As I near the house I listen closely to see if I hear anything unusual.
Matthias: I search the creature's body.
You find nothing but disgusting bloody entrails.
Shadrick Orcface: Let's head to the house now.
Jubal Corbin: I'm not going near that thing.
Kelos listens for sounds but hears nothing. Your surroundings are dead silent.
Kelos the Wayfarer: I'll open the door. Cover me.

The building is constructed of either rough timber set in a wooden frame, and has a pitched thatch roof. It has open window frames, but no actual shutters or even a canvas curtain for privacy. Its door is a basic, wooden affairs, too simple for locks, and some. The construction is new, quite rough and unfinished.
Shadrick Orcface: I peer into the window.
Shadrick peers inside the building. It appears empty.
Shadrick Orcface [Common]: We should look for shelter to rest until dawn, so I can pray to Gorum to give me back strength to heal us if needed.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Kelos the Wayfarer [Common]: We should investigate this house, see if we can find any clues. But you're right. We're going to need to regroup soon. That last battle was more arduous than I expected.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Kelos the Wayfarer: I rummage around the house.
There doesn't appear to be anything of interest in the house. There are two beds, a table and a couple of chairs.
Kelos the Wayfarer: [SKILL] Knowledge (Nature) [d20+5 = 11]
Named not for their physical coloration but for their thirst for spilled blood, the plants known as blood maize plants are insidious creatures. They look like common cornstalks, except their leaves are larger and more knifelike and their root systems are much more robust and mobile. In each specimen, the latter includes at least one long vine-like tendril that the plant can use to root itself deeply in the earth as it attacks its victim. Despite its fearsome nature, blood maize produces ears of sweet corn larger than those of traditional corn plants. A full-grown blood maize stalk is typically 7 feet tall and, including its root system, weighs about 70 pounds.
Jubal Corbin: [SKILL] Knowledge (Nature) [UNTRAINED] [d20+1 = 20]
It’s said that blood maize plants arose spontaneously in ancient times at the sites of great battles, where blood pooled like rainwater and the plains were covered in broken bodies. In these legends, crops left to wither and rot due to raging wars adapted to their harsh new environs via a mixture of natural hardiness and the latent energies of suffering that permeated the land. The results were the first blood maize. Sustenance would not come to the blood maize, and so the plants developed a way to hunt down their own nourishment, and the blood that once choked their roots instead became their food. Many believe blood maize is evil due to its affinity for blood and the plant’s eerie ambulatory nature. However, despite its purported origin story, blood maize is actually unmotivated by anything other than the need for nourishment, albeit via a strange biology born from its dark origins.
'CULTxschadenfreude' disconnected
'CULTxschadenfreude' connected
CULTxBeakman: It’s said that blood maize plants arose spontaneously in ancient times at the sites of great battles, where blood pooled like rainwater and the plains were covered in broken bodies. In these legends, crops left to wither and rot due to raging wars adapted to their harsh new environs via a mixture of natural hardiness and the latent energies of suffering that permeated the land. The results were the first blood maize. Sustenance would not come to the blood maize, and so the plants developed a way to hunt down their own nourishment, and the blood that once choked their roots instead became their food. Many believe blood maize is evil due to its affinity for blood and the plant’s eerie ambulatory nature. However, despite its purported origin story, blood maize is actually unmotivated by anything other than the need for nourishment, albeit via a strange biology born from its dark origins.
While the uninformed often associate blood maize with vampires and other blood-drinking creatures, the plants don’t actually drink blood or grapple enemies to drain them. Rather, they instinctually seek to slice the skin of victims; any creatures that bleed are potential prey, though they most commonly stalk humanoids. Blood maize plants slice their prey with their large, sharp leaves, which peel away from their stalks to serve as appendages. These leaves are durable and can stiffen, and the edges are razor sharp.
Shadrick Orcface [Common]: We should rest here
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Kelos the Wayfarer [Common]: I agree. This seems like a relatively safe place.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Jubal Corbin: There are only two beds though...
Kelos the Wayfarer [Common]: We'll sleep in shifts
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Kelos the Wayfarer [Common]: We'll need to be on the lookout anyway.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Shadrick Orcface [Common]: We could gamble it, but I think we should waint until dawn, when I can pray to Gorum.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Jubal Corbin: I'm ready for adventure, but resting is fine too.
Matthias: Let's rest here then.
Kelos the Wayfarer [Common]: There's also the matter of the Peregrine. We should consider how long they're going to wait for us.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Kelos the Wayfarer [Common]: They've likely reached their destination by now.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Jubal Corbin: Yes, let's not dawdle too much.
Kelos the Wayfarer [Common]: In the morning, as we continue our investigation, we should make our way in the direction of the rendezvous point.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
Shadrick Orcface [Common]: Agreed.
[understood by: Shadrick Orcface, Kelos the Wayfarer, Jubal Corbin, Matthias]
You spend the rest of the day resting in the cabin while drying your clothes and discussing your plans for the day ahead.

Session started at 2021-09-25 / 23:24

Pathfinder (1E) ruleset (v2021-06-22) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Dungeons and Dragons (3.5E) ruleset (v2021-06-01) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Core RPG ruleset (v2021-07-06) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Theme: Pathfinder - Official\rCopyright 2017 Paizo Inc.\rCopyright 2017 SmiteWorks USA, LLC.
'CULTxBeakman' connected
'CULTxschadenfreude' connected
'CULTxJameson' connected
'CULTxdanjiro' connected
Kelos the Wayfarer: We should focus our search on the bigger buildings at the center of town. If we're going to find anything of use it'll be there.
Kelos the Wayfarer [Common]: And anything that gets us away from those accursed fields is a bonus.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Shadrick Orcface: I pray to Gorum as his humble warrior.
Kelos the Wayfarer: I look out the window and grumble to myself.
Kelos the Wayfarer [Common]: Figures. Curse our luck.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Matthias: I write in my spellbook and study my spells.
As you wake up at dawn you are greeted by a warm tropical shower.
Kelos the Wayfarer [Common]: Let's wait a bit and see if this clears up.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Matthias: Agreed.
Kelos the Wayfarer [Common]: I don't fancy sloshing around for the next few hours while our clothes dry.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Kelos the Wayfarer: I look out the window and try to predict how long the rain is likely to last.
Kelos the Wayfarer [Common]: Looks like this is our chance.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Kelos the Wayfarer [Common]: We've rested long enough.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Kelos the Wayfarer: I step out side and motion for the others to follow.
Shadrick Orcface: Agreed. Let's head to the buildings in the middle of the settlement.
Jubal Corbin: Let's go.
Kelos the Wayfarer [Common]: We should approach from the west. There could be surprises in those shacks to the east.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Jubal Corbin: After you, as always.
Shadrick Orcface: Let's enter from the west then.
Matthias: Sounds good.
Kelos the Wayfarer [Common]: Steer clear of those vegetable patches.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Jubal Corbin: You don't look like someone who eats vegetables.
Shadrick Orcface: The vegetables may end up eating you, hah!
Kelos the Wayfarer [Common]: Hey now, I'm not an elf.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
A well-worn path in the grass rises up a slope toward a cluster of buildings to the east. The buildings are arranged in a rough triangle, with each point ending in a wooden circular enclosure with rectangular notches cut intermittently, like battlements. These round enclosures are clearly meant to be three points of a wooden palisade fence, which would enclose this first group of buildings once completed. The palisade fence, however, is complete only along the southeastern side of the triangle and is obviously unfinished elsewhere. The grass around the settlement looks like it was cropped at one point, and many paths exist between locations in the settlement, but in less well-trafficked spots, the grass has started to regrow.
All the buildings are constructed of either rough timber or mud bricks set in a wooden frame, and have pitched thatch roofs. Many have open window frames, but only a few have actual shutters or even a canvas curtain for privacy. Doors are basic, wooden affairs, too simple for locks, and some buildings lack them entirely. The construction is new, quite rough and unfinished.
Kelos the Wayfarer [Common]: Let's start with this house here.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Jubal Corbin: I listen for others.
This large building is durably built in a log cabin-style construction with a thatched pitched roof and three gables. Its several open windows are uncovered, and the sole entrance on the east side of the building is bereft of a door. A small porch covered by a gable shelters this door, though the porch has not been swept and dirt and dust have started to accumulate, while one end of the gable is starting to sag from neglect.
Shadrick Orcface: I peer through one of the windows.
Kelos the Wayfarer: I listen to see if I can hear any unusual sounds.
The entire settlement is dead quiet.

The interior of this building suggests a modest place of worship-not quite a temple but more than a mere shrine. A table near the center of the west wall appears to serve as an altar, draped in a white but dusty cloth. Behind the table, a large wood carving of a humanoid figure with a stag's head leans against the wall. Two rows of benches face the altar, although some have been knocked over and two piles of ashes are visible in the aisle between them. Scattered throughout the room are assorted objects related to public worship, such as a chalice and a ceremonial rod. An ornately carved longbow hangs on the wall near the altar, as if on display.
Shadrick Orcface: I see a longbow inside. It might be of use.
Kelos the Wayfarer [Common]: Let's take a closer look.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Shadrick Orcface: I'll go in first.
Kelos the Wayfarer: I look over the building to the right as I near it.
Folder assets refreshed.
This long, rectangular building appears to be a home, though larger than many beyond the palisade to the south. It has three windows, all covered with wooden shutters, and a single door facing northwest, which is unbarred and slightly ajar.
Shadrick Orcface: I take a look around inside this place of worship.
Against the north wall is a smaller shrine. Nearby is a wooden statue roughly three feet tall that depicts a male half-human and half-avian creature. One carved wing hangs partially broken from the statue.
Shadrick Orcface: I get close to the statue to examine it.
Kelos the Wayfarer: I make my way over to the longbow to get a closer look at it.
Shadrick Orcface: [SKILL] Knowledge (Religion) [UNTRAINED] [d20+1 = 19]
'CULTxschadenfreude' disconnected
'CULTxschadenfreude' connected
Knowledge (religion): The wood carving behind the altar represents the deity Erastil
Shadrick Orcface: This is a satue of Erastil. God of farming, hunting and family. It's a common god between halflings.
Shadrick Orcface: [SKILL] Knowledge (Religion) [d20+5 = 12]
Shadrick Orcface: I get close to the wood carving behind the altar to examine it.
Shadrick examines the wooden statue near the smaller shrine but doesn't recognize it.
Shadrick Orcface: I don't know this other deity.
Jubal Corbin: I'll take a look at it.
Jubal Corbin: [SKILL] Knowledge (Religion) [d20+5 = 10]
As you move around the chapel you immediately realize that there was a struggle in this area and it was never straightened up afterward.
Shadrick Orcface: I pick up the chalice to examine it.
Kelos the Wayfarer [Common]: I'm surprised nobody went for the weapon.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
Jubal Corbin: Are there any arrows nearby for it?
Shadrick Orcface: Maybe it's just for ceremonial purposes.
Matthias: Maybe they were taken by surprise.

A smell of rotting flesh lingers near the altar, but there is nothing obvious, even a large bloodstain, that could suggest the source of this smell.
Shadrick Orcface [Common]: What is that smell? It reeks.
[understood by: Shadrick Orcface, Jubal Corbin, Matthias, Kelos the Wayfarer]
GM: [d20 = 11]

Session started at 2021-09-26 / 01:17

Pathfinder (1E) ruleset (v2021-06-22) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Dungeons and Dragons (3.5E) ruleset (v2021-06-01) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Core RPG ruleset (v2021-07-06) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Theme: Pathfinder - Official\rCopyright 2017 Paizo Inc.\rCopyright 2017 SmiteWorks USA, LLC.
'CULTxdanjiro' connected
'CULTxBeakman' connected
'CULTxschadenfreude' connected
'CULTxJameson' connected
[TURN] Kelos the Wayfarer
[TURN] Matthias
[TURN] Shadrick Orcface
[TURN] Poltergeist
GM: -3 [3d4-3 = 6]
Suddenly the statue of Erastil rises in the air and hurls itself at Shadrick!
[TURN] Jubal Corbin
[TURN] Tobias
[ROUND 2]
[TURN] Kelos the Wayfarer
Kelos the Wayfarer: I scoop up a handful of ashes and throw it in an arc towards the southern wall.
Kelos springs into action by grabbing some of the ashes from the ground and throwing them towards the southern wall, but this action has no effect.
Kelos the Wayfarer: Retreat and regroup!
[TURN] Matthias
Matthias: Let's retreat!
[TURN] Shadrick Orcface
Shadrick Orcface: I channel positive energy, attempting to deal damage to our assailant in case it's undead.
Shadrick Orcface: [d6 = 1]
[TURN] Unidentified Creature
Shadrick Orcface: What the hell is that?!
A ghostly, skeletal figure rises up amid a whirling cyclone of tools, plates, utensils, and other loose objects.
Kelos the Wayfarer: [SAVE] Will [d20+3 = 14]
Jubal Corbin: [SAVE] Will [d20 = 6]
Unidentified Creature: [d4 = 2]
Effect ['Frightened'] -> [to Jubal Corbin] [by Unidentified Creature]
Effect ['Frightened'] -> [to Unidentified Creature]
Effect ['Frightened'] -> [ALREADY EXISTS] [on Unidentified Creature]
Kelos the Wayfarer: [SAVE] Will [MOD:CHA] [d20-1 = 9]
Jubal Corbin: [SAVE] Will [MOD:CHA] [EFFECTS -2] [d20+3 = 23]
Unidentified Creature: [d4 = 3]
Effect ['Frightened'] -> [ALREADY EXISTS] [on Unidentified Creature]
Effect ['Frightened'] -> [to Kelos the Wayfarer] [by Unidentified Creature]
[TURN] Jubal Corbin
Jubal Corbin: Let's get out of here!
[TURN] Tobias
[ROUND 3]
[TURN] Kelos the Wayfarer
Kelos seems terrified by the sudden appearance of the ghost-like figure, and he runs away!
[TURN] Matthias
[TURN] Shadrick Orcface
Shadrick Orcface: Doom
Shadrick Orcface: Cure Light Wounds - Cures 1d8 damage + 1/level (max +5).
Shadrick Orcface: [HEAL] Cure Light Wounds [d8+1 = 3]
Heal [3] -> [to Shadrick Orcface] [STATUS: Wounded]
[TURN] Unidentified Creature
As you retreat outside the chapel you pause to take a breath, hopeful that the unsettling encounter is over. To your horror you see a rock rise from the ground and hurl itself at Jubal!
Unidentified Creature: [d20 = 8]
Unidentified Creature: [d6 = 2]
Jubal raises his shield arm and the rock bounces harmlessly off it.
[TURN] Jubal Corbin
[TURN] Tobias
[ROUND 4]
[TURN] Kelos the Wayfarer
[TURN] Matthias
[TURN] Shadrick Orcface
[TURN] Unidentified Creature
Another rock rises from the ground to attack Jubal!
Unidentified Creature: [d20 = 11]
Jubal dodges it easily.
[TURN] Jubal Corbin
[TURN] Tobias
[ROUND 5]
[TURN] Kelos the Wayfarer
[TURN] Matthias
[TURN] Shadrick Orcface
[TURN] Unidentified Creature
To his horror, the next rock targets Kelos!
Unidentified Creature: [d20 = 6]
The rock hits Kelos's armor and bounces off.
[TURN] Jubal Corbin
'CULTxschadenfreude' disconnected
'CULTxdanjiro' disconnected
'CULTxBeakman' disconnected
'CULTxJameson' disconnected

Session started at 2021-09-26 / 02:53

Pathfinder (1E) ruleset (v2021-06-22) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Dungeons and Dragons (3.5E) ruleset (v2021-06-01) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Core RPG ruleset (v2021-07-06) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Theme: Pathfinder - Official\rCopyright 2017 Paizo Inc.\rCopyright 2017 SmiteWorks USA, LLC.

Session started at 2021-11-27 / 19:19

Pathfinder (1E) ruleset (v2021-06-22) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Dungeons and Dragons (3.5E) ruleset (v2021-06-01) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Core RPG ruleset (v2021-07-06) for Fantasy Grounds Copyright 2021 Smiteworks USA, LLC
Theme: Pathfinder - Official\rCopyright 2017 Paizo Inc.\rCopyright 2017 SmiteWorks USA, LLC.